The Quantum Quartet

Welcome back to Forgotten Heroes month here on the Buffet!

It would appear that my little bit of fun from last year, in which a like-minded group of bloggers attempt to create their own version of a ‘Forgotten Hero’, i.e. a comic book style hero from print or screen who has yet to have a figure (or at least a decent version) made of them yet, in 28mm during the month of June, has gotten a little more popular this year. Last year we had about eight participants – this year it has grown to twelve and the variety of characters chosen has expanded as well. This year we have Eternians, shape-changing robots and carnivorous plants, along with the usual obscure costumed characters that you may or may not have heard of. So, please visit the official Forgotten Heroes site, run by my loyal sidekick (tights optional) Mr Roger Webb, where everyone’s work so far can be seen in all their glory.

As noted in my previous post, my stated goal was to turn these four figures:

Into the ‘Quantum Quartet’ from the 1963 Universe, also known as Mystery Incorporated – “four resolute adventurers living thrilling adventures in the strange lands at the edge of today’s science ! Craig Crandall – the Crystal Man! Biff Baker – the Planet! Tommy Baker – Kid Dynamo! And gorgeous Jeannie Morrow – the Neon Queen! From their uncanny mile-long high-tech base under Manhattan, these fantastic four challenge the unknown!”

So, how have I got on? Well, as I’d picked figures that were pretty close to the end result, I’m actually further on that I thought I’d be by this point.

For the first of my four, I removed Veil and the Living Lightning from their Heroclix bases and trimmed down Veil’s base, in order to reposition her in a more upright pose. Both of these figures were then glued to two pence pieces using some kind of super-stick white glue that my friend Chris had given me. Similar in consistency to toothpaste and of a similar colour, whilst not a contact adhesive, within about 5-10 seconds the glue has ‘stuck’ solid and will eventually set rock hard. I’m not sure what the brand was, but it’s really useful stuff. The other advantage it has over super-glue is that it doesn’t ‘fog’ transparent plastic and as it’s white, it means I don’t have to pre-paint the bases in order for the copper of the 2p not to show through the base of the figure.

Once the glue was dry, I built up the bases using Milliput, then gave the bases an undercoat of Docrafts White. As ‘Kid Dynamo’ required no actual painting to represent the character, I moved on to ‘Neon Queen’, whose upper torso was first undercoated in Docrafts White. Her head was then painted Docrafts Flesh, with her uniformed upper torso painted with Rustoleum Gloss White, with an initial cost of GW Imperial Purple on her gloves;


Compared to the picture of the cover above, the gloves do look a little too pink, but I’m not sure if this is due to the lighting in the pictures or the cover being a bit darker than I remember. Either way, I think that these need repainting a little more purple-y.

For ‘The Planet’ and ‘Crystal Man’, a similar procedure was followed regarding basing. I also added Milliput to the Planet’s head, as the base figure’s head was close, but not quite the right shape and had no craters in it. Having built up the head into a more rounded shape, a tablet stylus (which will never be used for it’s intended purpose) was pushed into the Milliput, creating the necessary craters on the Planet’s head.

Once everything had set, the Planet’s body was undercoated in white, then his uniform given a coat of gloss white, his boots and gloves Imperial Purple and his head GW Bogey Green.

With Crystal Man, I trimmed off the head fins on the original figure and made his head more angular in shape. As the original figure was transparent, I wanted to retain as much of this as possible, but also change the colour from blue/white to the pink/red, so I created a wash of Imperial Purple and liberally coated the figure in this:

So, I’m pretty happy with how the Planet has come out, although as noted above, I think the gloves and boots need to be more purple than pink. However, Crystal Man has come out exactly as I’d hoped. He’s now the right colour and retained a certain amount of transparency, so does actually look like he’s made of malleable crystal.

So, ten days in or one-third of the way through, and I think I’ll only need one more painting session to complete this fantastic foursome.

AND I had time to block paint a couple more of my Doctors for the ongoing Doctor Who project and an insidious villain for my own superhero universe! So whilst Forgotten Heroes is the ‘public face’ of what’s going on at the Buffet this month, there is much more going on behind the scenes…

20 thoughts on “The Quantum Quartet

    • Thanks Michael. Whilst I deliberately picked a group thst I thought I could finish off relatively quickly, they’re ptogressing a lot quicker than I anticipated. Should be done easily within the time limit.


  1. Very nice work Jez, I particularly like the red glaze on Crystal Man, in fact I had to go back and check he was clear at the top of the page, so this has worked really well, As I said last time these guys are new to me, but I might have to go and check them out next time I’m in the old comic book store.

    Cheers Roger. (P.S. will re-post this in a bit).


  2. Pingback: The Quantum Quartet – forgottenheroessite

  3. Mystery Incorporated huh?, hmmm I really like that name, it sums up cool images of X-Files and D&D Acquisitions Inc. though I don`t imagine I`m probably even remotely on track LOL. Nice miniatures and nice idea for a `team`.

    Am I right, I notice Forgotten Heroes mostly seems to be about converting Clix figs, and when people say scratch build it is a loose term: the assumption is chopping existing figures about and adding areas of detail with green stuff?

    I am just wondering if I am even eligible to enter as I usually sculpt anything I do from scratch (using wire frame and modelling clay, the mould casting from silicon and casting in metal).


    • Mystery Incorporated is also the name of the group from Scooby Doo, so when trying to find images of the uniforms online (as I’m not entirely sure where my copy of the comic is) brings up pictures of everyone’s favourite ‘mystery-solving teens’…lol

      As for how you create your figure, it’s entirely up to you. Last year a chap sculpted and cast a character up from scratch, so it can be entirely sculpted, a conversion of an existing figure or as simple as a repaint. The ‘rules’ are pretty flexible – Michael’s creating Audrey II from ‘The Little Shop of Horrors’ from a walnut shell.

      So, yes, completely eligible. 😁


      • >> Michael’s creating Audrey II from ‘The Little Shop of Horrors’ from a walnut shell. <<

        THIS is fascinating, I`m really looking forward to seeing this one.


    • Oooh perfect, thanks for that Jez 🙂

      hehe, I didnt know that about Scooby Doo,, I never really watched it. I was always a Hanna-Barbera Wacky races and Dick Dastardly fan myself **grins*


  4. Super doper stuff Jez, and a nice unusual pick for a supers theme team. I`d be interested to know a bit more about them. Abilities, Powers, how they came into being, what they are like as characters, etc.


    • Thanks Steve. I’ll see if I can locate the comic in question (I think it’s lurking in the ‘Aladdin’s Cave of Crap’ that is my loft. Basically they’re a tribute/pastiche to the Fantastic Four, but with a slightly different origin and powers set, but as you’ve asked, I’ll fill in some more details about the team in the next post.


      • Thanks Jez, I`d really appreciate that. oooh wow, I didnt realise it was a Fantastic Four spin off. I don`t know anything about them really at all (except for the cool films). But I have an interest,,, as long ago Bryan gifted me a Clix Fantastic Four starter set, and I have been fascinated by this team ever since, yet I know very little. An F4 spin off sounds fascinating I must say.


        • The Fantastic Four is one of the classic Marvel teams. Each character is based on one of the four ‘classical’ elements – so rhe Human Torch is fire, the Thing is earth, the Invisible Girl/Woman is air and Mr Fantastic is water – which is a bit of a stretch (pun intended). Whilst quite a few of the other super teams have been copied by other publishers, the FF hasn’t had that many duplicates, probably because they’re so iconic and any copies would be too obvious and infringe on copywright. However, Mystery Incorporated was intended to be a pastiche/homage by Alan Moore, so you have the super-strong Planet who is the equivalent of the Thing, Neon Queen who can transform into various gasses – so the equivalent of the Invisible Woman as ‘air’, Kid Dynamo who can transform into an electrical form, so the Torch equivalent and Crystal Man who transforms into a malleable crystal form, so the eqivalent to Mr Fantastic’s plasticity and shape-changing. MI’s personalities also mirror their counterparts, but as of the ‘1963’ date set for the comic, so harking back to very earliest incarnation of the FF. Hope that helps, but any further info you want, just ask. My knowledge of the Marvel Universe is probably as extensive as my knowledge of Doctor Who. I am a massive geek, after all. Lol


          • wow, I had Noooooooooo idea they were represent of the four elements… I have absolutely no idea why noone has ever told me this before when I have asked about them, I guess some simply don`t make that connection (like Narnia, some don`t realise that it is a retelling of the Bible…Aslan is Jesus, etc. Or in Mervyn Peake`s Titus {Gormenghast} series that all the characters are representations of the qualities – avarice, greed, lust, desire, beauty, harmony, dexterity, strength, wisdom, etc etc etc).

            Thanks for that Jez, most enlightening and extremely interesting.


  5. Being a Human? Reincarnation of that weird big beaked bird? from the Muppets yourself jez openly admitting your geekyness and ineligibility at dinner partys is a waste. just carry on blogging building and painting. And leave all that real life socialising to the ones who just dont understand what all the fuss is about and the almost sublime peace one can get from doing something you love all alone in the shed or in your case at the kitchen table when everyone else is out. nice figures and thanks for the mention


    • Cheers Chris. I’ve never been one for dinner parties, as well you know (unlike Dom, who has suitable outfits for ALL occasions…lol). And that glue you gave me is really good, so credit where credit’s due.

      And yes, the zen-like calm that descends upon me whilst painting certainly is worthwhile.


  6. I think the thing to do in situation potentially this large (assuming you don`t just mean a boardgame), where the sheer number of possibilities are so vast, making a distinct era in history come alive, all be it a fantasy representation, if you hold fast to the notion that for it to feel Victorian, it must seem Victorian, then its a case of just making a start. Any big subject is the same and the same principles apply. Historical American Civil War times, the Age of Napoleon, The Crusaders, or even the diverse `true` fantasy mythologies out there, Middle Earth, The Seven Kingdoms, Narnia, etc, you can easily get caught up on the visual minutia, at the expense of enjoying just doing it. I must have the right houses, I must have the right figures, I must have the right visual tone, and so it goes on; and nothing gets done. You could go on forever making an aesthetic London set up, and yet no game. Its to impossible task we gamers often set ourselves. Role Players got it right in the day (though even they now are getting caught up in the misguided need for perfection on the table top). Role Players started by IMAGINING the visual, describing what they knew from the books they had read and the joint knowledge they had in their heads. The rest was role play, graph paper, pencil and paper and a heck of a lot of actual fun. If you only even plan a game, it will probably never happen, and if it does, will probably just disappoint, which I suspect is why we procrastinate so much, terrified actually to begin.

    But that is the key, just begin.

    Play on hand drawn 2 dimensional maps, play with what you already have in your range, add nice stuff in later, but all importantly, begin. Or it never seems to come off. Only plan and it will never live. Play first and plan as you go, and you will be a head and shoulders over most of us.

    (you can tell who I`ve been taking about this with >>big grin<<)


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