If you were expecting a Forgotten Heroes update, I’m afraid you’re going to be disappointed.
However, I do have an update regarding The Age of Unreason project, as things have changed once again.
Steve, Hils and Tarot have decided to retire from the blogging community in its entirety, so will no longer be blogging or posting comments on the blogs they used to follow. The reason for this is their utter dismay in the trend for a large majority of supposed ‘gamers’ to use their blogs as organs for their own self-aggrandisement, this desperate need to seek praise or have the most followers or likes or comments on their blogs, rather than actually playing games which, after all, is the purpose of buying these little men in the first place.
A good analogy for this is White Dwarf magazine. When I started gaming back in the mid-80’s, White Dwarf was the go-to publication for gamers. It contained articles and scenarios on a variety of games systems, some of which you may mot have heard of, but the overall feeling you got from the magazine was that it was encouraging you to take what was published, make it your own and gather your friends together for some serious dungeoneering…or thwarting the machinations of the worshippers of Cthulhu…or venturing into the Old World to defend the Empire against the incursion of Chaos.
This changed as Games Workshop realised that publushing their own rules was more lucrative, and the magazine became a self-serving organ to encourage people to buy their rules, miniatures and paints, showcasing their latest release and the painting skills of their in-house team. Occasionally a batrep would appear, but it was usually just to highlight a new set of rules or a new faction in their games, rather than playing for the sheer joy of playing.
Many blogs follow a similar trend, with the focus on the latest ‘must have’ figures and how the blogger has painted them. If you are a regular blogger, how many of your posts over the last 12 months have been showcases of your painted figures? When was the last time you actually sat down and played a game?
Now, this doesn’t mean you’re not part of the hobby, but can you really describe yourself as a gamer if you don’t play?
So, as Steve, Hils and Tarot are primarily gamers, with blogging a secondary aspect of the hobby to them, they have decided to exit the online community and concentrate on what they feel is the most important part of the hobby for them. And I wish them all the best in their endeavours, as I fully understand and support this decision.
Now, I use my blog to encourage me to actually do something hobby-related, as prior to starting it, all my figures, rules and terrain was just sitting in boxes gathering dust. If not for my blog, I wouldn’t have regained my love of the hobby, wouldn’t have painted the half-finished figures, wouldn’t have written my own rules and certainly wouldn’t have sat down and played some games with them.
So, for me, my blog helps me to focus on what I enjoy about the hobby and hopefully, by sharing what I’m doing, encourages others to do the same. It’s not about praise or recognition, it’s about keeping a record of what I’ve done and being able to discuss these aspects of the hobby with like-minded people.
Now, given Steve’s departure to greener pastures, what does this mean for the Age of Unreason project? Does this mean it’s dead?
One of my problems with this project was that whilst I liked the idea of venturing into the realms of tricorne-era gaming, my historical knowledge of the period is somewhat sketchy, so whilst I could put together a pseudo-historical game setting, I felt that I wasn’t doing it justice. Unlike my Tales of the Black Museum, which is based on my love of the late Victorian period and the ample research and reading of fact and fiction about this era, I just don’t know enough about either the locale I’d selected or the era to convincingly portray this in my games. And apparently, the type and volume of trees is an important part, based on various online comments made…
I have the terrain, I have the fauna, I have the figures to play a ‘Muskets ‘n’ Monsters’ style game, but no definitive setting in which to do it…or do I?
Actually, yes. And that setting is…
Many moons ago, this campaign setting was released by TSR for AD&D 2nd edition. It was very popular at the time and managed to survive the various upheavals to the D&D rules over the years, evolving and changing to suit the needs of the then-current players.
It wasn’t entirely perfect, as whilst many cooks don’t necessarily spoil the broth, they can add unnecessary ingredients that make it less palatable (like what they decided was at the bottom of the Shadow Rift…)
Prior to starting my blog, I’d begun a RPG project to streamline the setting, based on the final iteration of the 2nd edition contained within Domains of Dread. Get rid of all the stuff that was stupid or I felt didn’t suit the setting and make it better.
So, I had a setting for which I intimately knew the history of, had copious notes on and, with a slight advance of technology levels from ‘chivalric’ and ‘renaissance’ to ‘colonial’, would work extremely well for this project. And once I’d realised that, suddenly everything started to flow again.
So, whilst the proposed joint campaign world initially announced may be no more, welcome to the launch of Ravenloft: Age of Unreason. It’s going to be grisly fun…