United Colours of…Dalek

Regular visitors will have noted that things have been a little quiet here at the Buffet…

Unfortunately, various external factors have conspired against me, resulting in very little time to spend on hobby-related pursuits. In fact, the only painting I’ve done up until very recently was my fence, which is now ‘Forest Green’ in its entirety, including the parts that were replaced when the weather kindly decided to knock it down.

However, now that tedious and arduous task has been completed, I have returned to my painting queue and as a certain batch of militaristic war-machines were stridently clamouring for attention, I thought it best to focus on them.

When we last saw my Daleks, they had just been assembled and based (go here for a reminder).

So, first up is the ‘New Paradigm’ Daleks, which explains the title of this post;

Colourful bunch, aren’t they? So, I’ve given each a base coat of the relevant primary colour, then painted in the bumpers and neck grills in black. The plunger arms, guns and eyestalks have also all been given an initial coat of GW Chaimail. The two ‘Drones’ on the far right are supposed to be the same colour, i.e. red, but as both were a slightly different shade of red plastic, one looks a bit more orange-y than the other. I also think that the blue Strategist Dalek may be a bit too dark a blue and the yellow Eternal Dalek is not quite the right shade of yellow.

I have to admit to being pleasantly surprised by the level of detail on these cheap plastic toys, although it’s clear that different molds were used for different Daleks, as the detail is not as crisp on some of them compared to others.

Next up, my ‘specialist’ Daleks;

The one on the left is the Special Weapons Dalek, who has been given a coat of gloss white and an undercoat of bronze on its bumper, central gun housing and head. Checking my references, this actually needs to be a dirty gold colour, so these parts will be repainted with an elderly pot of GW Shining Gold, then dirtied up a bit.

The one on the right is a plastic GW engineer Dalek, which I decided to give the livery of the most recent ‘classic’ model Daleks, i.e. silver and light blue. The shoulder slats need repainting silver and the bumper in black, but I like how this colour scheme differentiates it from my normal Daleks, which currently look like this;

That’s right, I decided to go for the classic grey and black colour scheme! However, as I wanted to replicate the shiny grey of this type of Dalek, I used a pot of Humbrol Satin Enamel. Whilst it does give the finish I wanted, I forgot that this type of paint takes absolutely ages to dry, so wasn’t able to do much more than this, annoyingly.

That’s all for this week. As Salute is mere days away, the next post will be a post-Salute round-up, similar to last year’s. However, this year I intend on taking at least some photos, so won’t have to scour the Internet for suitable proxy images of my fellow bloggers. You have been warned…

Day of the Master

The Master was not amused. Whilst en route to the scene of his next dastardly plot, a disruption in the Time Vortex has forced his TARDIS to materialise elsewhere. The TARDIS scanners have similarly been effected and the Master was forced to venture outside to discover where he was. Having noted that the chameleon circuit had reverted to the standard ‘factory setting’ on his TARDIS, the Master exited the structure he found himself in and was confronted by a red post box. 

Realising that he was on Earth, the Master decided to find a nearby newsagent to find out WHEN he was. Using his hypnotic powers, he deprived the newsagent of his will, a copy of the Times and several Mars bars – nefarious plotting always left him feeling a bit peckish.

Checking the banner, he noted that it was 1st April 1977. “How ironic,” he murmured, then folding the newspaper, he returned to the abandoned warehouse to continue his journey. 

However, the disruptions in the Time Vortex had continued and stranded four Cybermen, including a Cyber Controller, in the area. Drawn by the Artron energy generated by the TARDIS, the Cyber Controller is aware that a Timelord is in the vicinity and is planning on capturing him or her when they return, so that his troops can be transported back from whence they came.

Whilst armed with his Tissue Compression Eliminator, the Master realised he was ‘outgunned’, as his hypnotic powers would have no effect on the silver menace. However, as there was a nearby UNIT base and they were used to dealing with alien intruders, he decided to ‘recruit’ some help.

After all, he WAS the Master and they WOULD obey him…

Welcome to my first Doctor Who AAR, for which I used my own rules system, known as Way of the Crow. As the actual AAR would be far to long if I explained the entire rules as I went along, I will refer you all to the previous posts which detailed these rules, here, here and here. 

As this is a pretty straight-forward skirmish between the forces of UNIT and the Cybermen, the basic rules linked above are all you really need to know before reading the AAR, with a few exceptions, which will be noted as we go along.

So, the playing area was set up as follows:

So, 2′ square Mars Attacks Deluxe T-Junction mat for the base, with the abandoned warehouse containing the Master’s TARDIS and the Cybermen in the top left corner, with a van parked alongside and a post box on the corner.

On the other side of the road is the local branch of “Cupid Burgers”, purveyors of meat in a bun. And in the bottom half of the mat is ‘Rocket Comics’, next to which UNIT have deployed with “Colonel Masters”, having arrived in their black Landrover moments before.

And here are UNIT, all ready to investigate and eliminate the alien threat, with “Colonel Masters” leading…from the rear:

So, let’s take a look at their stats:

Unit Soldier – V4 A4 W4 Aw4 S3 – H8 #2 P8 – Abilities: Marksmanship +2, Rifle (V5/R10), Grenade x1 (V8/A2) – Cost: 52

So, above average in Vigour, Agility, Will and Awareness, a pretty good Stealth score and each soldier has 8 Health and 2 Actions each. Armed with Rifles with a Range of 10″ and the +2 Marksmanship means they know which end to point at the baddies. Each soldier also has a single Grenade, the range of which is based on the Vigour of the thrower, does base damage of 8 Vigour and has an Area of Effect of 2″.

The Master – V3 A4 W6 Aw5 S3 – H6 #2 P12 – Abilities: Bamboozle +3, Devise +3, Dominate +4, Leadership 3, Tissue Compression Eliminator (V10/R2) – Cost: 84

Whilst the Master has several Abilities over and above ‘standard’ troops, which explains his high cost, both Bamboozle and Devise weren’t used during the game. As the UNIT soldiers had been ‘Dominated’ prior to the start of the game, they were under the Master’s control. However, as soon as they were out of Line of Sight of the Master, there was a chance they could shake of his hypnosis and turn on him. But the Master does like to take risks, after all.

Leadership is a new Ability – a character can expend 1 of their Actions to activate up to their Leadership score of ‘friendly’ troops, effectively circumventing the usual Initiative rules and taking their turns immediately. As the Master has a Leadership of 3, he can activate 3 UNIT soldiers for each Action he uses. As there are 5 UNIT soldiers, this means if he wants to activate all five, he won’t have any Actions left to do anything himself.

The total cost of the Master and the 5 UNIT soldiers is 344 points.

And here are their cybernetic foes:

Cyberman – V6 A3 W8 Aw3 S0 – H15 #2 P16 – Abilities: Armour +1, Cybergun (V5/R10), Tough +3 – Cost: 65

So, the Cybermen have enhanced Vigour, normal Agility and Awareness, a really high Will (because they’re robots), but no Stealth. Additionally they are armed with Cyberguns and are lightly Armoured. The new ability here is ‘Tough’. For every point of Tough a character has, they add 1 additional point of Health. So whilst the Cybermen have a standard Health of twice their Vigour (i.e. 12), Tough +3 takes this up to a staggering 15!

Cyber Controller – V6 A3 W8 Aw5 S0 – H15 #2 P16 – Abilities: Armour +1, Cybergun (V5/R10), Tough +3, Leadership 5 – Cost: 130

Other than a slightly higher Awareness and a leadership score of 5, the Cyber Controller has the same stat line as the normal Cybermen.

The total cost of the Cyber faction, 3 standard Cybermen and 1 Cyber Controller is 325 points, 19 less than the UNIT faction. However, as the UNIT soldiers may turn on the Master at any point, I thought that this was relatively ‘even’.

Let the game begin…

On Turn 1, UNIT won the Initiative and the Master decided to use both his Actions to activate all 5 UNIT soldiers, who quick-marched across the street, intending to go through the restaurant and approach the warehouse from the rear.

“Go forth, my disposable minions…”

However, as I decided that unless the Cyberman stationed at the bottom right of the warehouse noticed the soldiers moving about (an Awareness vs Stealth roll), the Cybermen wouldn’t notice the solders and would do nothing. The Cyberman failed, so we moved on to…

Turn 2 – UNIT won Initiative again, and the Master used his two Actions to activate and move the UNIT soldiers. The first squad of three advanced through the restaurant towards the back door, whilst the two man squad crossed the road and entered the reataurant. However, this took all the soldiers out of Line of Sight of the Master, which meant that next Turn, they would be able to try to shake off his hypnosis.

Once again the Cybermen failed to notice the stealthy soldiers, so just stood around doing nothing.

Turn 3 – As the soldiers could no longer see the Master, they rolled their Will of 4 plus a d10, against his Will of 6 +4 for Dominate plus a d10. Unsurprisingly, they all remained under his control this turn.

UNIT won Initiative again and the Master moved the three man squad out the back door and started them across the road. The two man squad took up sniping positions in the window.

The Cybermen finally noticed something was going on and the Cyber Controller used his first Action to activate all three Cybermen. The first expended it  first Action opening the main doors of the warehouse, then moved. The second moved out of the front of the warehouse and took up position behind the van. The third burst out of the rear door of the warehouse and fired upon the leading UNIT soldier! Luckily, the Cyberman’s Agility of 3 plus its roll of 7 was not enough to beat the UNIT soldier’s Agility of 4 and roll of 10, so it was a miss.

However, the Cyber Controller then used his second Action to activate all three Cybermen again. The Cyberman who’d fired last turn fired again on its first Action, with a combined attack roll of 10 versus the UNIT soldier’s defence roll of 9, so a +1 modifier to the damage of the Cybergun (V5) meaning 6 points of damage, reduced to 2 after the UNIT soldier’s Vigour of 4 soaked the first 4 points. First blood to the silver menace! However, he then rolled a natural 1, meaning his gun had jammed. The Cyberman behind the van moved out and fired at the same soldier, hitting for 4 actual damage, taking the lead soldier down to 2 remaining Health points. The final Cyberman moved twice along the front of the warehouse to join the battle.

Turn 4 – Once again the UNIT troops made a Will role, with two succeeding! Ooops! The Master was in trouble now – as soon as the troops took care of the Cybermen shooting at them…

The Cybermen won Initiative finally! The Cyber Controller activated the three Cybermen again and the lead Cyberman used its first Action to unjam its gun, then fired once more, scoring a total of 1 point of actual damage, meaning the UNIT soldier was now down to its final Health point. The second Cybermen fired twice, hitting with its first shot and killing the lead Unit soldier. Its second shot missed. The final Cyberman moved out into the open and fired upon the second UNIT soldier, scoring a hit with 2 points of actual damage.

Then the Cyber Controller used its second Action to activate them again! The first Cyberman shot twice, scoring 2 points of damage on the first and missing on the second, The second Cyberman missed with both shots and the third Cyberman hit twice, killing the second UNIT soldier! This meant that both un-hypnotised soldiers were dead – luckily for the Master.

Two UNIT soldiers down and not a scratch on the Cybermen – things were not looking good.

As there were only three UNIT soldiers left, the Master used his first Action to activate them all. The UNIT soldier in the open used its first Action to throw its grenade, which was on target and exploded. The total modifier was +7, added to the damage of 8, meant 15 points of potential damage, reduced to 7 after the deduction of the Cyberman’s Vigour of 6 and the +1 for its armour. The Cyberman was still going! So the UNIT soldier ran away… and was now out of range *phew*

The two remaining UNIT soldiers opened fire from their partially hidden position in the restaurant, concentrating their fire on nearest Cyberman. The first soldier fired twice, scoring hits and damaging the Cyberman enough so that the second soldier’s first hit took him down! The second shot was fired at the next nearest Cyberman, hitting and damaging it and making it aware of where they were hiding.

The Master used his final action to advance towards the Landrover, as he wanted to be in a position to get to his TARDIS, once the Cybermen were distracted enough.

Turn 5 saw the remaining UNIT soldiers remaining under the hypnotic control of the Master, but the Cyber faction winning Initiative once more. The Cyber Controller activated the remaining two Cybermen, the first of which chased down the remaining UNIT soldier in the opened fire, scoring more damage. The other Cyberman moved along the road towards the front door of the restaurant, intending to enter and attack the two hidden soldiers, completely failing to notice the Master skulking behind the Landrover.

The Cyber Controller then used its second Action to activate both Cybermen again. The first shot twice at the remaining soldier in the open, missing the first time but managing to kill him on the second. The second Cyberman moved into the restaurant, and opened firs, scoring 4 points of actual damage on the nearest UNIT soldier.

The Master used his first Action to Activate the two UNIT soldiers, who both backed away from the Cyberman and then both grenaded him, blowing him up! Yay! Go UNIT!

The Master then used his final Action to scurry towards the warehouse, judging that the final Cyberman was too far away to shoot at him and the Cyber Controller he could deal with without any help.

Turn 6 saw both UNIT soldiers remaining under the Master’s control, but the Cyber faction winning Initiative, with both remaining Cybermen stalking closer to the Master.

The Master used one Action to activate the remaining two UNIT soldiers, moved them back to the window and firing on the last remaining standard Cyberman marching down the road towards him. Both scored hits and damaged it, but it still kept coming. The Master used his final Action to duck behind the postbox, figuring a large red hunk of metal might save him from getting shot.

Turn 7 saw UNIT still remain under the Master’s control and the Cyber faction winning Initiative once more. It was now getting rather tense.

The Cyber Controller moved forward into range and opened fire, but because the Master was in partial cover, due to being behind the post box, failed to hit him. The remaining standard Cyberman opened fire on the two UNIT soldiers in the restaurant, but also because of the partial cover rule, failed to hit anything other than the building!

Sensing victory and having a short-ranged weapon, the Master stepped out from behind the post box, strode forward whilst pulling out his TCE and fired upon the Cyber Controller. However, whilst he score a massive 12 points of actual damage, the Cyber Controller was still on its feet!

The eighth and final Turn…and it was all down to who won the Initiative. The dice were rolled and…the Master won! Using his both his Actions on movement, he sprinted the final 8 ” and ended his turn in base-to-base contact with his TARDIS. Victory was his!

“Curse you, Timelord!”

Whilst it had been quite tense near the end, the Master never really doubted that he would get away. Stepping through the doors of his TARDIS, he failed to see the figure in the shadows, who quickly struck him down from behind. As he lost consciousness, he heard a familiar voice say “No, don’t kill him – I need him alive….”

Roll credits…

And there we go. It was a fun game, which probably would have gone quicker if I hadn’t been making notes and taking pictures as I went along. The game was pretty straight-forward, without the Master having an opportunity to use his Bamboozle or Devise skills, but did get pretty tense near the end, as I wasn’t entirely sure who was going to win. Luckily, the Master managed to pull it out of the bag right at the end, having bravely sacrificed three members of UNIT.

That’s all for this instalment. The next couple of posts will probably feature the next set of figures for the second adventure, which WILL actually feature the Doctor this time and is likely to be set in a quarry on an alien planet.

Thanks for reading.

“We Deal with the Odd, the Unexplained.”

If you’re playing a  wargame, you need soldiers. And if you’re planning on gaming Doctor Who in miniature as a ‘traditional’ wargame, rather than a narrative miniature adventure, you will also need two opposing forces with which to battle.

Now, whilst it will be fun to pit the Daleks against the Cybermen, which is what Warlord Games have planned for the first release of their Doctor Who: Into the Time Vortex miniature game, sometimes you want to field a human force. And in Doctor Who, that means UNIT.

UNIT was first introduced into the Whoniverse in the 1968 Second Doctor adventure The Invasion, in which the Cybermen were attempting to invade Earth. At this time, UNIT stood for United Nations Intelligence Taskforce, and was described as an “independent intelligence group” whose remit was to investigate the odd and the unexplained and defend Earth against threats of this nature.

The heyday of the UNIT was during the Third Doctor’s tenure, as he had been banished to Earth and found himself working extensively with this group.

UNIT was re-introduced after the 2005 re-launch in the Ninth Doctor episode Aliens of London. However, UNIT now stood for Unified Intelligence Taskforce, as the real UN decided that it didn’t want a fictional organisation in a popular TV show to be associated with it. Since its introduction way back in 1968 right up to the 2016 Christmas special, UNIT has sported a variety of different uniforms, so the first thing you have to decide if you want to field a unit of UNIT is which version of UNIT you want to field.

To assist with this, I have found a rather interesting and useful blog called UNIT Uniforms, which details every variation of the uniforms worn by this organisation from its inception right up to the modern-day, with lots of useful images for painters.

However, to break it down, there are effectively three different styles of uniform – the classic ear uniform, the re-introduced ‘paramilitary’ look and the most recent ‘anti-terrorist’ look.

For the classic era uniform, your best bet for suitable figures is either our old friends Black Tree Design, who have the ‘official’ 28mm UNIT miniatures or Crooked Dice, whose ‘Army’ miniatures were inspired by UNIT.

For the ‘paramilitary’ look as sported by UNIT in the 2008 Tenth Doctor adventure The Sontaran Stratagem, i.e. all-black uniforms with red berets, Crooked Dice’s X-Commandoes fit the bill.

For the most recent ‘anti-terrorist’ look, I would suggest Moonraker Miniatures Future Skirmish Troopers.

Now, as I had some of the last suggested figures and required some UNIT troops for my first planned Doctor Who AAR, I set about painting them in the correct colours.

However, as I originally bought these back when they were sold by Grenadier Miniatures, they have been painted and re-painted several times over the years as I changed my mind what I was planning on using them for. So, when it came to painting them up as UNIT troops, they were so caked in paint, that any attempts to add more paint was just going to obscure the detail. Therefore, to use them for this purpose (or anything else for that matter) would require stripping off the existing paint, which is a job I detest.

But I needed some UNIT troops, so I had to either strip these figures or buy some more. However, in true Jez style, I went for secret option number 3 – use something else. “But Jez”, I hear you cry, “You’re primarily a sci-fi/horror/fantasy gamer, rather than a historical gamer, so what could you possibly have that could be drafted as proxy UNIT troops?”

How about these?

HeroScape comes up trumps once more, with the Airborne Elite. Based on my research, the uniforms and weaponry can pass as classic era UNIT, although they aren’t wearing berets. I could have cut off their helmets and sculpted berets on them, but the figures have very noticeable chinstraps, so I decided to just paint the helmets in the standard UNIT beret colour of beige instead.

So, having referred to the website above, I chose the colour scheme that fitted best with what I wanted my UNIT troops to look like and block-painted them:

So, uniforms in GW Goblin Green, webbing and pouches in GW Salamander Green, helmets is Revell Beige and rifles in Docrafts Chocolate Brown. I then gave the uniforms a wash of Salamander green, painted the boots Marine Dark Blue followed by Black Ink, used Chainmail on the metal parts of the rifles and a few obvious pouch buttons, then gave the brown parts of the rifles a coat of Brown Ink.

Faces and hands were Docrafts Flesh with a wash of GW Dwarf Flesh, and the chinstraps were just painted in with Black Ink. I then decided to try my hand at giving them UNIT insignia, which just consisted of a Black Circle with a White circle dotted in on their left sleeve and a white circle dotted in on the front of each troopers helmet. There would be absolutely no way of painting in a tiny globe with the UNIT lettering around the outside, so I left it as is. From playing distance, it will look fine and that’s what counts.

And this is what they look like now:

And just to prove that they do look different from what they originally looked like, here’s a comparison shot with one of the original figures.

I’m pretty pleased with them and best of all, they didn’t cost me anything! Result!

And finally, because I had to do something whilst I was waiting for my UNIT troops to dry, I’ve also finished off The Master. Here he is with his TARDIS:

I’m particularly pleased I managed to get his hair and beard right.

Right, that’s all for this week, but as I now have enough fully painted figures for my first Doctor Who AAR, using Way of the Crow naturally, hopefully next week will see the first instalment of a planned four-part Doctor Who miniature adventure. Expect thrills! Spills! Classic-era baddies! And a time-and-space spanning adventure that should prove that the Way of the Crow rules can be used for ANY type of tabletop miniature game!

Excited? You should be…

March of the Daleks

I had such good intentions this week… I was going to finish off my Ogri that I’d made a start on in Mobile Stone AND my Gel Guards that I’d almost completed in Blobby Aliens.

However, I am mere weak flesh and the siren call of the Daleks was too strong…

This was compounded by the arrival on Wednesday of a small package from Roger Webb, the generous chap who not only provides a great deal of eye candy on his blog Rantings from Under the Wargames Table, but is also the proprietor of Wargames Supply Dump – go there, browse his ranges and don’t be surprised when you’ve found you’ve placed an order…

Anyway, back to the package. This contained 6 of the ‘new paradigm’ Daleks, which have become known as ‘iDaleks’, along with some other new series aliens that were also given away as a free gift on the front of the British Doctor Who Adventures magazine. To be frank, the other figures were wildly out of scale with 28mm or just not very good, with the possible exception of the Weeping Angels and the Silence. We shall see what I can do with them at a later date.

Actually, whilst we are on the subject of the generosity of fellow bloggers, I want want to publicly thank Keith aka The Angry Piper, who is the proprietor of Dead Dick’s Tavern and Temporary Lodging. He recently contacted me because he’d remembered a discussion from waaaaaaaaaaaaaaaaaay back in May of 2015, that my preferred Heorclix version of the Thing was the one that was wielding a hot dog cart from the Fast Forces set, but that I’d not been able to get hold of one.  He’d recently ended up with a double and very kindly sent it winging it’s way over the Atlantic to my door. A very generous gesture and one that is much appreciated.

Go visit his blog, as he’s currently trialing Scott Pyle’s new ruleset Super Mission Force, by utilising an old scenario from TSR’s Marvel Super Heroes to pit the X-Men against various foes, including French-Canadian trappers! Well worth a read.

And for those of you unfamiliar with the Thing figure concerned, in a crossover you probably never thought you’d ever see, here’s why a single Dalek is no match for the ever-lovin’ blue-eyed Thing…

Right, back to the ‘March of the Daleks’. Now, as those who have seen the new series episode Victory of the Daleks, which introduced the new paradigm Daleks, will know, they are a bit bigger than the ‘Time War’ Daleks, as the picture below illustrates;

Image result for idalek

So, how do the plastic Doctor Who Adventures ‘iDaleks’ compare with a ‘normal’ 28mm Dalek, which we know are roughly the same size as ‘Time War’ Daleks? Well, unfortunately, they are widely out of scale, as can be seen below; 

I am, of course, joking. The one on the right is the motorised toy Dalek I recently rediscovered whilst rummaging through my cupboards, who I was asked to put away because someone doesn’t find it trundling about on tabletops screaming “Exterminate!” quite as funny as I do. Regretfully, I was unable to locate this person’s sense of humour during my searches – I fear it may be lost for good.

THIS is actually the comparison shot:

As you can see, they are pretty much in scale with ‘normal’ Daleks, so if you’re a fan of the new paradigm Daleks, they are worth getting.

They are made from hard plastic and assembled from four individual parts; the left and right sides, a ‘cap’ in the centre of the dome and a small rectangular panel at the front of the skirt. The detail is quite good, although there are noticeable mold lines, but due to the material these can be cleaned up with a needle file.

Now, the front panel can prove to be a bit of an issue, as depending on the care in which the Dalek was assembled and whether the two notches that the tabs from this panel go into are cast correctly, you might find that the panel is at an angle, like a small door opening “into the Dalek”. This can be rectified by carefully prising the panel out and re-seating it. This may involves widening the notches or filing off the tabs completely, but it is worth spending some time on, otherwise they look ‘broken’.

As ‘iDaleks’ also have a larger ‘skirt print’ than normal Daleks, you’ll also need bigger bases. I based mine on some spare Heroscape bases, as you can see below;

Now, I have to apologise to Roger at this point, as I believed there were six different types of new paradigm Daleks, and this is what I told him when he offered to send me some across. There are actually only five different types; the white Supreme Dalek, the yellow Eternal Dalek, the orange Science Dalek, the blue Strategist Dalek and the red Drone Dalek. So, the darker orange Dalek above will become a further Drone Dalek when I start painting them.

However, if you want to see what can be made of these cheap plastic toys, I suggest you visit Germy’s website, specifically this page, as he has painted 120 of these little buggers up in the colours of the renegade faction of normal Daleks and Time War Daleks, as well as the most recent red and gold version of the Supreme Dalek.

I’ve obviously not got as many Daleks as him, but I do have some more to show you, namely my normal Daleks;

Whilst the Dalek Patrol set from Black Tree Design does come with six normal Daleks, I decided to only assemble and base five of them. I’m undecided whether I’m going to use the final Dalek to make a mold, so I can have a ‘Glass’ Dalek, like the one in Revelation of the Daleks or whether to add the top half of a DC Heroclix Psion to the skirt, to make my own version of Davros, seeing as he’s not currently available. We shall see.

However, I also discovered that I had enough parts from the remaining plastic Games Workshop ‘Daleks and Cybermen’ boxed set from 1987 to make a single ‘engineer’ Dalek, so built and based him too, along with the Special Weapons Dalek. And here are all the current variations that I have, showing how they all compare:

Whilst there is a slight variation in size between the plastic GW Dalek and the Black Tree metal Dalek, as they are different types of Dalek, I’m not overly concerned. Obviously the ‘iDalek’ is bigger, but they are supposed to be, so this is also not an issue.

So, currently, I have 13 Daleks ready to trundle out and exterminate their enemies;

Where’s Absolm Daak, when you need him?

Now comes the hard part – I need to decide which of the many colour schemes to use on my ‘classic’ Daleks.

That’s all for this week. Next week – even more Doctor Who, but ‘Who’ or what I’ve yet to decide.

Comments appreciated and welcome, although WordPress has been refusing to allow certain people to comment, so feel free to comment on The Miniatures Page instead.

Buffet of the Daleks

Hobby time this week has been limited and taken up with the super-special secret project I mentioned last week, so I’ve not actually got anything new or any progress to show you.

However, when has they ever stopped me from posting before?

So, as you may have gathered from the title, this week we will be looking at Daleks, as whilst you could play a Doctor Who game without them, at some point you going to want/need some.

Now, since their introduction in the aptly named First Doctor serial The Daleks in 1963, the actual design of the Daleks has not varied all that much. Yes, they may have had rings or slats on their mid-section or a slightly bigger skirt, but the basic design remained pretty much unchanged right up until the end of the classic run in 1989.

The only variation we got during the classic run was the Special Weapons Dalek, which appeared in the 1987 Seventh Doctor serial Remembrance of the Daleks, which had a single high-powered energy weapon and no eyestalk.

Obviously, when the series was re-launched in 2005, it was felt that the Daleks required a bit of a re-design and our first look at what has become known as the ‘Time War’ Dalek was in the  Ninth Doctor episode Dalek in 2005.

Then, in the 2010 Eleventh Doctor episode Victory of the Daleks, we were introduced to the controversial design that has become known as the ‘iDalek’.

Lots of fans kicked off about this design, so much so that it’s quietly been ‘retired’, last appearing in the 2012 episode Asylum of the Daleks.

For a full guide to Dalek designs, hierarchy and, more importantly from a miniature gamer’s point of view, colour schemes, your best resource is the very comprehensive “Dalek Colour Schemes and Hierarchy” guide on The Doctor Who Site, which can be found here.

However, this is a miniature gaming site, so let’s talk about miniature Daleks.

If you want the ‘iDaleks’, your only option are those that came as free gift attached to the front of the Doctor Who Magazine here in the UK. They were pretty well-detailed, the right size to scale in with 28mm figures and pretty inexpensive. You may be able to find these on eBay, if you weren’t lucky enough to pick some up at the time – like me. So, if anyone’s got half a dozen of these knocking about spare and would be willing to sell them on, I would be quite prepared to give them a new home.

For ‘Time War’ Daleks, you will be able to buy multi-part plastic ‘Time War’ Daleks from Warlord Games when they finally decide to release them. Obviously, they still have to release a couple of boxes of obscure monsters that only appeared in one episode first, because these are so much more useful…

So, until these are released, you will have to track down the Doctor Who Micro Universe figures if you’re desperate for some new-style Daleks.

Which leaves us with the classic style Dalek. Luckily these are readily available from our old friends Black Tree Design.  And as I took advantage of their 30% off sale, I can do a review of them!

So, first up the classic style Dalek;

As you can see, they come in three parts; the ‘skirt’, mid-section and head, which means that you can rotate the head to provide variation in ‘pose’. As they are metal, you can also ‘adjust’ the gun and plunger arms for further variation. The detail is very crisp, although they did come with quite a bit of flash, but this was mainly on the underside of the skirt, so didn’t obscure any of the detail. The other thing I noted was that as the ‘skirt’ is a solid piece of lead, these figures do have a bit of heft to them.

As I got the Dalek Patrol set, this also came with a Special Weapons Dalek;

The SWD comes in two parts; the skirt and mid-section/head. As you can see, the skirt comes with a square platform on the top, so it’s fairly obvious which of the skirts belongs to the SWD. Detail is also very nice, with minimal flash and the same heft that the normal Daleks have.

Now, showing you the components is all well and good, but what do they look like assembled and how do they scale with say, a Crooked Dice Third Doctor 28mm figure?

Like this…

So, accurate, ‘official’ classic style Daleks which are nicely detailed and scale well with modern 28mm figures. I really like them and as the Dalek Patrol set offers six normal Daleks and a Special Weapons Dalek for just over 21 quid, they’re pretty good value too.

That’s all for this week – join me next time for more Doctor Who…in miniature.

Mobile Stones

This week I was blessed with quite a bit of hobby time, but due to a number of factors, it actually doesn’t look like I’ve achieved that much. The first reason is because I’m working on a super-special secret project, which I can neither divulge nor show you until such time as it is finished AND the recipient has received it – we don’t want to spoil the surprise now, do we? The second reason is due to the particular material I was working with, which I will explain about below. But first, a little background…

Back in 2007, the Doctor as portrayed by David Tennant, first encountered the alien race known as the Weeping Angels in the superb Stephen Moffat scripted episode “Blink”. These creepy ‘quantum-locked’ predators utilise time paradoxes to feed on the potential temporal energy of people by sending them back in time to a point before they were born and usually manifest as stone angels, similar to those found in Victorian graveyard statuary.

Image result for weeping angels

But this is not the first time that the Doctor has faced off against animated statues, as the Third Doctor had to contend with a gargoyle animated by the Daemon Azal in the 1971 story The Daemons, who went by the name of Bok…

Image result for bok doctor who

However, my favourite ‘mobile stone’ from Doctor Who are still the Ogri from the 1978 Fourth Doctor serial The Stones of Blood, which were essentially mobile semi-sentient blood-drinking monoliths.

Image result for ogri doctor who

Now, unlike Bok and the Weeping Angels, you cannot currently buy 28mm miniatures of Ogri – Bok can be purchased from Black Tree Design for £2.75, whilst a pair of ‘Angels of Sorrow’ can be purchased from the Reaper Bones range for $4.99 (or from Miniature Heroes in the UK for £4.38).

But as they’re just monoliths, they should be relatively easy to make, right?

Yes they are, but would have been even quicker if I’d been able to get the right material.

Ideally, you want blue insulation foam for this, which seems to be a popular choice for hobby builds but, for some reason, doesn’t appear to be readily available in my local DIY shops. So I went for something cheap and readily available, namely ‘oasis’ foam.

This is basically the stuff used by florists and flower arrangers to stick the stems of flowers into. It’s very lightweight and a block about 12″ tall by 4″ square only costs £1.50. It also comes in two colours, the standard green you associate with this product and a nice sandstone-y brown. I obviously went with the brown.

So, the first thing I did was to cut several ‘blocks’ about 20mm square and 35-40mm tall out of my foam. This can be easily done with a sharp craft knife and this leads to the very first problem with this material – when cut or knocked or even lightly brushed against, it sheds little particles everywhere, a bit like sand, as you can see from the surface of the cutting mat below, along with my ‘stones’.

The second issue is the weight. This stuff is remarkably light, so sneezing would send these blocks flying. However, I had anticipated this and prepared some bases made from 2 pence pieces, to which I superglued a flat-headed drawing pin/thumb tack, like so.

Having doused the tops of the drawing pins with superglue, I impaled each block onto the spikes, then carved bits off each ‘stone’ until I had a shape I was happy with – obviously creating more dust as I did so.

As the ‘stones’ currently looked like they were floating, the Milliput came out and the base of each ‘stone’ was given a scenic base. As the Ogri, when active, glow from within a golden light and have distinctive circular patterns around their midriffs, I used the handle of a needle file to make some circular depressions on each ‘stone’ with the intention of painting this gold. I only did this on one side, so that it’s not so obvious what they are if you’re approaching from behind. And here are four of them with one of my UNIT troopers, to give a sense of scale.

So far, so good, but it’s called ‘oasis’ foam for a reason – it’s because it’s designed to be porous. Good for plants inserted into it, but not so good for painting.

Seriously, if you’re going to make some of these yourself, only use this stuff as a last resort, as whilst it’s really easier to work with, actually getting it to the stage where you can apply paint takes a lot or preparation.

So, whilst I was happy with the size and shape, it was still shedding particles and would drink paint like a thirsty man in a desert. The solution to both of these problems was to use some watered down PVA glue as a sealant. This stops the material shedding everywhere and also creates a thin ‘skin’ over the top of the material, which will take paint. What actually happens is that the material absorbs the watered down PVA, so whilst it does allow  for painting, it also doesn’t obscure the texture of the foam and also makes the foam slightly heavier.

I then gave each ‘stone’ an undercoat of Docrafts Linen, then another coats of watered down Linen to fill in the holes. This was followed by a coat of Revell Beige, with a further coat of watered-down Beige for the same reason. Basically, all those little holes mean that whilst you do get a texture like stone or concrete, which will be a joy to dry-brush, it will need one or two washes to ensure that the colour covers the whole ‘stone’. And that’s as far as I’ve got with this so far, as can be seen in the picture below.

The Third Doctor looks a little concerned that he is surrounded by the blood-drinking Ogri – I don’t think his Venusian Aikido will get him out of this one…

It was only after I’d compared the photos from the unpainted to the beige-painted stones that I realised that they don’t actually look that much different, as the Beige paint is actually very similar in hue to the original colour of the foam. Oh well…

The next stage will be to paint in the golden glowing circles on each Ogri, then give them a darker wash, then several dry-brushes to bring out the detail.

Possibly a little more work than I had originally anticipated, but once they’re done I’ll have five Ogri miniatures, which can also double up as ‘normal’ standing stones, for £1.50.  And I’ve still got about 90% of the original block left – perhaps I’ll use it to build a replica of Stonehenge for a rock band or something…

That’s all for this week – join me next time for some more Who-inspired goodness.

View From the Crow’s Nest: Year Two

Can it really have been two years since the very first post on this blog? Whilst, strictly speaking, tomorrow is the official two-year anniversary of this blog, what’s a couple of hours between friends, eh?

Over the last year there have been Ghostbusters, Masters of the Universe, Super-Clowns and Oriental Fantasy. I’ve scratch-built buildings, hamburger carts, starships, road tiles and a rather nice pumpkin patch. I’ve published several short stories and introduced people to my own rules – Final Frontier for Star Trek-inspired space combat and Way of the Crow, an all-genre skirmish rules.

We also had the very first Forgotten Heroes event, in which fellow bloggers on three continents produced a 28mm costumed character, of which a figure has either not yet been made or the official figure was a bit pants, which was a great deal of fun.

I also attended my very first Salute, in which I had the pleasure of meeting some of my fellow bloggers face-to-face and the displeasure of trying to eat a Cornish pasty hotter than the sun with just my fingers…

I want to thank all of those who’ve visited my blog and a bigger thank you to all those who took the time to post a comment – I know from personal experience that you don’t always get the time to comment on every post on every blog you follow, so those who’ve chosen to comment on mine, many thanks.

Right, that’s the retrospective bit, so what have you got to look forward to in the next twelve months? Will you see me pandering to the needs of a wider audience, featuring the next ‘big thing’ and tailoring my content to increase the number of visitors? Will you see me ‘bigging up’ a company’s products because I’m in their pocket? Will you see me covering genres or games systems that I have no interest in just because I feel I should?

Of course you bloody won’t.

What you WILL see is; more Way of the Crow, as I finish writing up the rules so that it can be used for every genre. More AARs, as I’ve decided that I really should play with all these figures and terrain I’ve collected, otherwise what’s the point? Plus it’ll give me the chance to play-test the rules in a variety of settings. More inventive scratch-building, from the long-promised fire hydrants to inexpensive and simple trees. More Oriental Fantasy, more starships and more superheroes, as Forgotten Heroes WILL return in June 2017, so get planning!

But wait, there’s more! Final Frontier will get a 2nd Edition, as I incorporate the various suggestions and ideas I’ve had regarding it (for those of you that missed it the first time around, you can find it on this post). There will also be another set of rules published which will allow you to fight riverine engagements between armed and armoured narrowboats and barges, along with articles on how to scratch-build the craft needed for this, as the long-planned Pirates of the River Thames finally sees the light of day! There will be strange, unusual and possibly bonkers diversions (one such ‘secret project’ is currently under way as we speak…). And I’m hoping to have the pleasure of hosting some guest articles from some very good friends – so you might actually end up with something worth reading…

And there will be, of course, more Doctor Who…

In fact, here it comes now – cue the theme tune…

As I was surprised to get a little more hobby-time this week, I decided to base up some of my Games Worskshop Cybermen, along with my Black Tree Cyber Controller, reasoning that if they were based, the actual painting of them shouldn’t take that long, as they’re essentially one colour. I was right and this is the result:

So, they were initially undercoated in GW Chainmail, a pot of which is still going strong, then painted with GW Black Ink. I then drybrushed them with GW Mithril Silver, then painted in their chest panels and the ends of their Cyberguns with Docrafts Black, and the rings on their guns with GW Imperial Purple. The bases were painted Docrafts Chocolate Brown, with a wash of Burnt Ochre.

And now I have a five ‘man’ squad of Earthshock Cybermen, with a Telos Cyber Controller. I did consider altering the pose of the GW Cybermen, but felt their uniformity actually suited them better.

Now, for those of you who prefer the newer version of the Cybermen, I give you a Cybus Industries Cyberman:

This Mirco Universe figure was painted in exactly the same way as the Cybermen above, but as the standard base for these figures looks more like starship decking, I undercoated it in GW Chainmail, then washed it in Brown Ink. I think it looks like slightly oily decking, which was the look I was going for.

Finally, as I’d based the Master and he’d threatened to use his Tissue Compression Eliminator on me unless I built him a TARDIS, that’s what I did:

The Master’s TARDIS is simply a 30mm lipped base, with the plastic casing from a fluorescent light actuator glued onto it, which was then undercoated in Light Grey, painted in GW Chainmail, with a further coat of Chainmail mixed with a tiny amount of black.

As both my sons took one look at it and identified it as an uncloaked TARDIS without any prompting, this means two things; it looks like what it’s supposed to and, more importantly, I’ve brought my kids up right.

That’s all for this week – join me next time for more Who-related goodness.

Blobby Aliens

Once again, various external factors have conspired against me to reduce the amount of hobby-time I had available this week, including a stinking cold which is starting to really annoy me.

So whilst I have been able to get some stuff done this week, it’s not a huge amount.

Firstly, I decided to slap some paint on my TARDIS, but the initial blue I chose was not the ‘right’ blue, so resulted in me having to repaint the entire thing a darker shade. As you can see in the picture below, it now looks like it should. Certainly the Third Doctor thinks so, as he’s loitering around outside it, in the hopes that this TARDIS has its dematerialisation circuits intact.

If you look at the windows, you can see the original blue I used, which was a little too light.

Now, one of the good things about Doctor Who, in my opinion, is the aliens. True, the majority of the aliens that appeared in the original series were men in reasonably unconvincing costumes, but no-one can deny that the design of the Daleks was not only iconic, but also different from anything else that had appeared up until that time.

But not all the aliens that have appeared in both the classic series AND the new series are as complicated, design-wise, as the Daleks. The Rutan, from the 1977 Fourth Doctor serial The Horror of Fang Rock was essentially a big green glowing blob, the Ogri from the 1978 serial The Stones of Blood were mobile blood-drinking standing stones and the Vashta Nerada from the 2008 Tenth Doctor two-parter Silence in the Library/Forest of the Dead manifested as additional shadows attached to their victims.

The point I’m trying to make here is that if you want Doctor Who aliens, you don’t actually have to buy them. With a bit of ingenuity, you can make your own.

And to prove this, I will show you how.

Back in 1972, the writers on Doctor Who had the bright idea of creating a story where the current incarnation of the Doctor, which was Jon Pertwee, would be joined by his two previous incarnations, played by Patrick Troughton and William Hartnell, to face a foe that required more than one Time Lord to defeat. This story, in a flash of originality, became the 4-part serial The Three Doctors.

Now, the villain of this particular story was the renegade Time Lord Omega, who had created servants out of the anti-matter universe he was occupying and sent them to Earth to kidnap the Doctor. These ‘blobby aliens’ are known as Gel Guards and look like this:

Related image

So, how do you go about making your very own Gel Guards? Well, a while ago I discovered a rather interesting product called Floam. Floam consisted of small airtight tubs, containing a substance that was essentially tiny polystyrene balls in a gel-like medium. This could be moulded into whatever shape your heart desired and, if left out to dry, set hard overnight. The ‘sculptures’ made from this could then be painted, as the Floam would accept standard acrylic paint with no problem. The only slight disadvantage with this substance was that the ‘balls’ were all the same size, so if you wanted to create a shoggoth, for example, you’d need to add additional different sized balls to make it less uniform.

Now, the major stumbling block for all of you is that they apparently don’t make this stuff anymore – not sure why, perhaps children were eating it or something.  However, I found a website that provides a ‘recipe’ for you to make your own, should you be so inclined. Think of it as mouldable polystyrene, but with the little balls going everywhere, so ideal for bulking out large structures, but without increasing their weight.

I had a tub of own-brand ‘Floam’, which I moulded into suitable ‘Gel Guard’ like shapes on 25mm circular plastic bases, then inserted a small faceted bead into the ‘head’ to act as an eye, then left them to dry overnight.

As I had an imperfect recollection of what the ‘Gel Guards’ looked like when I made these, they were then painted bright orange, with yellow eyes. These were then popped in a box and forgotten about.

I came across them recently and decided to repaint them in the correct colours, so gave them an undercoat of white, then painted them gold. I then had terrible issues with trying to find a suitable brown wash – I though Burnt Ochre would work, but it still left them looking too gold. I finally decided to overpaint them with Brown Ink in the hopes that this wouldn’t make them too dark. Once this had dried, I painted in their eyes with GW Imperial Purple, which is actually a dark pink colour and this is as far as I’ve got:

Now, they need a bit more variation on their colouring, with patches of orange and brown, but I do think they’re recognisable as ‘Gel Guards’.

To give a sense of scale in relation to a 28mm figure, here they are next to a Copplestone-sculpted Trooper, who is currently on his way to become a member of UNIT.

“He’s behind you…!”

So, if you’re planning on gaming Doctor Who (or any other sci-fi game), don’t feel you have to limit yourself to ‘official’ figures. Even if you want specific aliens, a little bit of thinking outside the box can get you inexpensive substitutes, the added advantage of which is that you now have something totally unique.

That’s all for this week. Tune in next week for more Doctor Who – what it will be only ‘Who’ knows…

“Definitely a Madman with a Box”

As I mentioned in my last post – Thinking Outside the (Blue) Box – I am now the proud owner of not one, but nine incarnations of the Doctor – First through Seventh, with the Eleventh and Twelfth as well. However, in order for whichever incarnation of the Doctor I decide to use to be able to travel through time and space, I found myself in need of a TARDIS.

Now, there was a time (pun intended) that if you wanted a 28mm model of a police box, you had a variety of options. You could buy one from Fenris Games, Hasslefree Miniatures, Black Cat Bases and best of all, the option of having both an opaque and a transparent one from Ainsty Castings, who also did a TARDIS control console. However, this is no longer the case, and believe me I’ve looked. Whether this is due to ‘cease and desist’ letters being issued or the companies concerned sensing that it would be in their best interests to withdraw their products from the market, I don’t know. The end result is the same – you have very few options left if you want a 28mm TARDIS.

So, Option 1 is to purchase an ‘officially licensed’ TARDIS model from Black Tree Design.

Now, as far as I am aware, the set only comes with the TARDIS and the control console, rather than the figures shown in the image above (or the walls). It’s not the most inspiring of models, but my main problem with this set is the price – it’s £26.49! Even taking advantage of one of Black Tree’s 30% off sales, that’s still eighteen and half quid! Outrageous…

Which brings me on to Option 2 – Reaper Miniatures Bones range. In this range you will find 80037: Telephone Box:

I think we all know what this model is supposed to be and at $4.29, it’s a much more affordable alternative, What’s more, it’s also a nicer model. For those living in the UK, it can be purchased from Miniatures Heroes for £3.66.

However, having blown my gaming budget on Doctors and monsters AND being me, I went for secret Option No. 3 – make your own.

Now, having previously built a small model TARDIS many years ago, which was so good (apparently) that someone decided to steal it, I knew I could make one. However, what I failed to take into account during my initial attempts was that the previous TARDIS was not in scale with 28mm figures, being about one and half times bigger. Which meant that when I attempted to use the same materials and technique for a 28mm scale TARDIS, it didn’t go entirely to plan…

The results of this first attempt were duly consigned to the bin, but I did keep a note of the measurements I’d made. As 1mm Greyboard proved too thick for the particular technique I was planning on using, I cast about for a suitable material and found one in my sketch pad.  This A5 pad is “135gsm Pure White Cartridge Paper”, which is similar in thickness to thin card, and as I had a pad of approximately 50 pages, plenty of ‘material’ available, should I muck it up. I actually only ended up using one sheet…

So, the first thing I did was to transfer my dimensions to the cartridge paper and create the initial internal structure, like so:

After scoring the creases, I used a Pritt stick (other glue sticks are available) to assemble the main ‘box’, which you can see below with the Eleventh Doctor, to give a sense of scale:

Obviously a Type 40 TT Capsule, or TARDIS as it is more commonly known, does have a ‘chameleon circuit’ which allows it to blend in with whatever surroundings it might find itself in, but the ‘uncloaked’ TARDIS are a little less exciting, being essentially a silver column with a door, like below:

Related image

However, it’s still a bit more interesting than my plain white box, so we need to add more detail in order to make it actually look like the TARDIS we all know and love. And this is the fiddly and time-consuming bit…

Having previously marked out four further rectangles the same size as the sides of my box, I marked each of these with eight smaller panels, to represent the panels and windows in each side of the TARDIS. Then using a steel rule and a sharp craft knife, I preceded to cut out these panels, leaving me with the sides as shown below:

You may be wondering why I would go to all this trouble…and about halfway through I was wondering exactly the same thing. However, if you’re going to make a three-dimensional model of a TARDIS, you might as well do it properly, otherwise you might as well just print out a papercraft TARDIS ‘box’ with all the detail printed on…which of course IS another option, should you be inclined that way.

After these side panels were completed, the glue stick came out once more and they were attached to the internal box structure, like so:

And now you can see why I bothered, as it now gives depth to the model. Starting to look a little more TARDIS-like now, isn’t it?

Having referred to my reference material, I then cut four strips of paper the same height as the box, to act as corners, four panels to go just above the ‘doors’ and four further strips to act as the central ‘spine’ down each side. More gluing ensued and the additional detailing was added to the model, like so:

Now, as I was getting close to completing the model, I got a bit excited and didn’t take any further ‘work in progress’ pictures, so you’ll have to imagine the remaining interim stages.

The next step was to add four panels at the top of each side, which is where the ‘Police Public Call Box’ signage will go. As these are thicker than the other features, these were cut from 1mm Greyboard (or Brownboard in this case) and glued on.

As I’d decided to not try and replicate a particular version of the TARDIS (as there have actually been about eight different designs), I referred to various pictures to try and get a sense of what I wanted MY TARDIS to look like, utilising the materials I had to hand.

The next step was to add a square of 2mm Greyboard onto the roof, to provide a ‘stepped’ roof. This looked fine, but the next and final ‘step’ on the roof needed to be taller and shaped. A rummage through my bits box uncovered an unused 25mm square slottabase with angled sides, which was duly dry-fitted and turned out to be exactly what I needed. I widened the slot in the exact centre of the base slightly, then covered this with a square of cartridge paper, with a circular hole in its centre. This was then glued into place with superglue.

Into this hole was inserted an appropriate length of transparent plastic tube (could have been a cotton bud stem or an empty ballpoint pen tube – the amount of bits I keep “because they could be useful” is staggering…), which was then super-glued into place. To finish the whole thing off, a GW plastic ‘shield boss’, after filing down, was added as a cap to the roof light.

The final touch was to glue the whole structure to a 40mm square GW base and this is what I ended up with:

And to give a better view of the roof, here’s an overhead view:

Not bad for an evening’s work and the only thing it cost me was time, which is appropriate given the subject matter. All that needs to be done now is to paint it and print out suitable signage for the illuminated panels and external phone door. Thinking about it, I may need to insert a further panel where the external phone door will be, as I think this is not as recessed as the other panels. Oh, and add a door handle.

That’s all for this week, but there will be more Doctor Who goodness next time. The Master is a bit miffed that I’ve only built a TARDIS for the Doctor, so I’ll probably have to build him one to, unless I want to end up on the wrong end of his Tissue Compression Eliminator.

Thinking Outside The (Blue) Box

A quick apology to those who’ve been visiting this site and not found any new content over the last couple of weeks. January always seems to be rather busy for me and I’ve not had much opportunity to indulge myself hobby-wise. On those occasions that I did, things didn’t go quite as planned, so  rather than post for the sake of it, I thought I’d wait until I’d actually got something to post about.

So, the focus of my blog for the next couple of weeks (or possibly months), as you may have guessed from the title, is Doctor Who miniature gaming. As I took advantage of Black Tree Design‘s 30% off sale on their Doctor Who line, I am now the proud owner of the first seven Doctors, as well as the Roger Delgado version of the Master. Then they went and extended the sale…

So, I now have additionally winging their merry way to me a set of seven classic Daleks (including a Special Weapons Dalek), a Cyberleader to join my Games Workshop Cybermen, an Ice Warrior and Aggedor, the Monster of Peladon – because who doesn’t need a big hairy monster with a horn? And for those of you not familiar with this character, here he is:

Image result for aggedor

Ah, bless…

Now, you might be currently thinking to yourself, “Actually, I quite fancy the idea of doing a bit of Doctor Who gaming, but I don’t have any suitable figures or rules…” and this is where the title of this post comes from.

Whilst it’s nice to have every version of the Doctor and all his iconic baddies (and those funky weird ones, like Aggedor), you don’t actually need them to do a bit of Doctor Who-esque gaming.

As far back as 1965, we were introduced to another renegade Time Lord, specifically the character who became know as the Meddling Monk, played by Peter Butterworth. Here was another Time Lord interfering with the course of history who had his own Tardis – on which the Chameleon Circuit actually worked. Then in the 1969 adventure The War Games, we were introduced to another renegade Time Lord, the War Chief. Then in 1971, The Master turned up, followed by the Rani in 1985. Even if you’re a fan purely of the new series, the 2011 episode The Doctor’s Wife introduced us to a character called the Corsair, another renegade Time Lord and friend of the Doctor, who had unfortunately already fallen foul of the entity known as House.

My point is that just because you currently haven’t got a miniature of Jon Pertwee or David Tennant, this doesn’t mean that you haven’t got a figure in your collection that could be a Time Lord.

Take this figure, for example;

This is 0763 Eccentric Individual from Moonraker Miniatures, available from their website for £1.50. A suitable ‘eccentric’ paint job and you’ve now got yourself your very own Time Lord, whose sobriquet you can come up with yourself.

Similarly, as Doctor Who has introduced us to a vast array of alien races, if you have some alien miniatures, or even some of the more weird and wonderful D&D monsters, you’ve got yourself some ‘aliens’.

The other wonderful thing about gaming in the Doctor Who universe is that you have no restrictions on time or place. If you’re primarily a historical gamer, it doesn’t matter which period of history you prefer and collect, you already have the rest of your cast for your Time Lord to interact with. The same applies for pulp, modern or science fiction gamers.

Basically, all you need to game in the Doctor Who universe is a Time Lord, his Tardis (which could be anything, if the Chameleon Circuit is working), an alien threat of some description, a supporting cast of locals and some scenery and terrain. Which is probably stuff you’ve already got.

“Okay, you’ve convinced us,” I hear you cry, “but what rules should we use?”

Well, as Warlord Games official “Doctor Who – Into the Time Vortex” miniature gaming rules have failed to materialise yet (see what I did there?), probably your best bet is the 7TV rules from Crooked Dice, either 1st or 2nd Edition. The profile for the ‘Unearthly Traveller’ from 7TV2 basically IS the Doctor and you can find a profile card to match most, if not all, of the various monsters, aliens, allies and companions that you could want.

Another option would be a copy of the original, unlicenced “Doctor Who Miniatures Game” which was the first published ruleset by Crooked Dice, and was available free to download on the Internet. Obviously, these have now been removed, so you will have to find someone who has a copy lurking on their hard disk and is willing to send them to you. After an extensive search, it would appear my own copy has vanished into the Time Vortex. I blame the Master…

I, of course, will be using my own rules The Way of the Crow, of which the basic rules were introduced back in June of last year (here, here and here). This year will see the completion and collation of these rules, and they will then be available to download from here for FREE!  Previews of the rules in action for gaming Doctor Who will appear on my blog as AARs, so you can get a feel of how they work.

So, during the next couple of months, you will see a variety of Doctor Who figures, both official and seconded, along with some classic and Nu-Who monsters cunningly fashioned from easily available resources and some AARs featuring the above as I fine-tune my rules.

Now, if you’ll excuse me, I’m off to build a scale model of a quarry…