“We Came, We Saw, We Kicked Its Ass!”

And with one of the most famous quotes from Ghostbusters, I am announcing a brief hiatus from my Ghostbusters Project, as next month sees the return of the popular Buffet feature – He- Month – which, based on the month it is occurring in, just had to be called “March-sters of the Universe.” Luckily, the quality of the figures far outweighs what passes for ‘humour’ round here…

So, as this was quite an ambitious project, which did go off on tangent here and there along the way, what have I to show for all my ‘hard’ work? Let’s have a look…

Firstly, my plan was to convert the Plasticville Fire Station into my Ghostbusters HQ, which started off looking like this:


And now looks like this:


Not completely operational, as we need to give the interior and exterior walls, doors and windows another coat of paint, finish the detailing on the containment grid and other equipment and obviously put some signage up.

Then we had their mode of transport, which started off as a Lledo Ambulance:


and now looks like this:


It still requires one more coat of white before I’m entirely happy with it and the roof-top equipment needs some final detailing, but other than that, it’s almost done. But what of the logos, I hear you ask? Well, my freehand painting skills are not precise enough to replicate the Ghostbusters symbol, so I’m going to cheat…

I found a Canadian company called FX Miniatures, who produce replica decals as both waterslide transfers and vinyl stickers, in a variety of scales, running from 1/87 to 1/10. They seem to mainly concentrate on police decals, but do have a selection of ‘Movie & TV’ stickers, including decals to transform the vehicle of your choice into a Mystery Machine, Love Bug or General Lee. And an Ectomobile, of course. So, I shall be purchasing some to not only decorate my Ectomobile, but also the Ghostbusters HQ as well – probably in 1/64, as I reckon this will be the right size.

As for the Ghostbusters themselves, they started off like this:


And currently look like this:


As these figures are quite detailed, I didn’t want to rush them, so they’re not quite finished yet. As you’ve probably noted, Vin’buster currently has different coloured boots, as I’m currently in two minds as to how best to do them. My female scientist’s scarf will (hopefully) end up tartan, but so far all I’ve done is the base colour…

During the project, we were also introduced to the Soul Takers…


…who have added a further monstrosity to their number. The figure in the centre is an D&D Miniatures Cerebrilith from the Night Below set. I originally bought this to bolster my Marro forces in Heroscape, as someone had produced a custom card for this figure, but as I’d already re-purposed my Marro Warriors as Soul Takers, I decided to repaint the Cerebrilith in the same colours. Not quite finished, but I think it makes a good addition to their forces, as it has a similar look. The figure is available from Troll and Toad for a very reasonable $3.49.

Finally, I did promise a look at my ghostly horde – so far, that is – so here they are:


As you can see, there are now quite a few, including my home-made Ithaqua the Wind-Walker, details of which can be found here. And this only includes the ‘ghosts’, as we still have were-creatures, mummies, vampires and some more pumpkin-headed monstrosities to come – although these may make an appearance when Enigma Investigations revisits the Buffet (details of their last visit can be found here).

So, the Ghostbusters Project is officially on hold, but it will return, as I need to finish the HQ, Ectomobile and Ghostbusters off. And I will no doubt have thought up some other cool stuff by the time it returns – which will hopefully not involve me jamming sweets onto plastic stands this time…

As noted above, March sees the return of He-Month, where Roger Webb over at Rantings from Under the Wargames Table and myself here will be re-creating characters from the Masters of the Universe franchise in 28mm, with varying degrees of success.

As a final tease, these are the figures I am planning on converting…


However, you’ll have to wait until the next post to find out who they will (hopefully) end up as – feel free to guess away in the meantime.

Comments and feedback appreciated.


A Bad Day for Murakh T’arr

If you’ve come here expecting a further update on the Ghostbusters Project, I’m afraid you’re going to be disappointed, as the inclement weather has caused a few issues here at the Crow’s Nest. The strong winds managed to tear one of my fence panels to prices, which had to be rebuilt and the cause of the pendulum motion of the offending fence post diagnosed, which resulted in the post having to be re-cemented into the ground with a larger ‘base’.

So, not a lot of time for painting and when I did find myself with some ‘spare’ time, I found that I had lost momentum. Looks like the Ghostbusters train has run out of steam…

However, I consider this a brief stop to enable the engine to refuel. There’s one final week before the launch of Marchsters of the Universe, so I’m hoping that I will have something Ghostbusters-esqe to show before the end of the month. As Bryan of Vampifan’s World of the Undead has very kindly sent me some Horrorclix figures, I can feel my enthusiasm returning. Even I don’t manage to get anything done this week, I will ensure that next weekend’s post has a picture of the current size of my ghostly horde,as there seem to be rather a lot of them now…

But a post on the Buffet without any content is like decaffeinated coffee or vegetarian hamburgers – pointless – so as the tagline of Carrion Crow’s Buffet suggests, whilst there is no wargaming here, there will be some fiction.

Over the years, I have penned a handful of short stories and the one I am about to share, whilst not the first story I ever wrote, is the first story I ever wrote that was rejected for publication – by Interzone, no less, who said, and I quote, “A bit too D&D-ish, try a gaming mag.” My late father read the story and described it as “Pratchett Lite”, from which I inferred that it was similar to the Discworld tales, but with fewer calories.

Anyway, as you’ve probably gathered, it falls into the category of humorous fantasy and, even though I wrote it and know what’s coming, it still makes me laugh. Hopefully it will make you laugh too. So, without further ado, I present…

A Bad Day for Murakh T’arr 

“I’m afraid I must press you for an answer, dear boy,” said the Sphinx politely, continuing to sharpen its talons on a convenient outcrop of basalt, “I haven’t got all day, you know.”

Murakh T’arr, Barbarian Hero, Prince amongst his people, the savage Bear Nomads of icy Tengia, and fully paid-up member of the Professional Adventurer’s Guild of Shist, shuffled his fur-clad feet and muttered an oath not fit to be printed.

Standing just shy of six feet tall and almost as wide, Murakh T’arr’s heavily muscled form gleamed in the feeble illumination cast by the winter sun. Criss-crossing his body, like a street-map of a large city, were the many scars associated with his chosen profession. There were so many scars that the goose-pimples caused by the extreme cold had given up, having no space to work with.

Clad in only a bearskin hold-all with matching boots, he should have been freezing, as the wind blew due South from the arctic wastes to the North, bringing with it the promise of snow.

But he was a barbarian from the North, and Northern barbarians never felt the cold and, even if they did, would never admit it. They were a proud and noble people, blessed with strength, fortitude and courage, but sadly lacking in the brains department.

This was why Murakh T’arr was having so much difficulty with the Riddle.

Sphinx love to pose riddles, especially long, complicated and devious riddles, as if the questionee got the answer wrong, the sphinx got to eat them. This was job satisfaction at its most basic.

As one of the many guardians of the Citadel of the Faceless One, Undying Lord of All Evil, the riddle this particular sphinx had been assigned was one of the most fiendish and convoluted ever to crawl out of  the twisted psyche of the Faceless One himself. Consequently, this sphinx was one of the most well-fed of its species.

A voice, the sort of voice that would require the invention of a totally new type-face, full of jagged lines and sharp edges, to properly record its tonal quality in print, screeched metallically into the contemplative silence, “I WANT TO EAT YOUR HEART!

“Shut up,” came the automatic reply from Murakh T’arr, glancing down at the bejeweled pommel of the sword sheathed at his side. He was getting fed up with that bloody sword.

In fact, he was getting fed up with this whole damn stupid quest. But it was his own fault.

As a Hero, he was expected to behave in a prescribed way in certain situations, such as always rescuing a damsel in distress. But he had let the side down. He had, (he broke into a sweat, just thinking about it), Run Away, losing his magical axe, Whalekiller, in his haste to get as far away as possible.

True, he had been fighting one of the Unspeakable Elder Gods, namely Great Cthunda, the Star Elephant, who would have sucked his brain out through his nostrils and used his empty cranium as a novelty ash-tray, but that was beside the point. It was just… Not Done.

So, to atone for his misdeed, and assuage his guilt, he had first replaced his magical weapon with another, the ever-hungry and vocal demon-possessed broadsword, Fishblight, as no barbarian hero should ever be without a magical weapon of some sort, be it ever so lowly as an enchanted salad fork.

He had then come to this blasted rock, the Isle of Sheol, which could only be described as an island by the sheer fact that it was sticking out of the sea, to slay the Faceless One, Undying Lord of All Evil. How you actually slay a being reputed to be undying, he had not quite worked out yet – but something would turn up. It usually did.

However, it was not going very well. First, there had been the fisherman…

“What do you mean NO? Bellowed Murakh T’arr at the small wizened form standing on the jetty in front of him, “I’m a bloody Hero, you have to give me your boat!”

Over the aged fisherman’s shoulder, enshrouded in mist, lurked the dim shape of the Isle of Sheol. The village of Evight was the closest human habitation to that accursed isle and the closest place to get a boat to take Murakh T’arr there. If only this fisherman would listen to reason.

“No, I don’t,” said the old fisherman, his wrinkled face impassive. Murakh T’arr towered above him, waving his massive arms about, his jaw muscles creaking as his jaw flapped, no sound issuing forth.

The sight reminded Old Eli, for such was the fisherman’s name, of a large fish he had caught last Soulsday. The fish had claimed to be magical and would grant Old Eli a wish, if only he would throw it back. Old Eli had never had any truck with magic, especially talking fish, and had dispassionately clubbed it about the head until it had stopped talking and, finally, moving.

“Besides,” said Old Eli, “how do I know you’re a Hero?”

Murakh T’arr grinned and began to rummage energetically through the small pouch at his side. With a cry of triumph, he pulled out a small white rectangle and thrust it in Old Eli’s direction, a smug grin on his face.

Old Eli gingerly took the rectangle from Murakh T’arr’s outstretched hand. He was convinced that this man was, in the local parlance, a ‘Nutter’. He was sure he had heard him say “I WANT TO EAT YOUR LIVER!, then “Shut up”, both in different voices. In the village of Evight, they knew how to deal with Nutters. You took them up to Arvod’s Bluff, tied large stones to their feet and threw them in the sea, where they could not bother anyone anymore.

Old Eli looked at the rectangle he had been handed, which was made from some curious flexible material, smooth to the touch, which he was unfamiliar with. Probably some invention of the Gnomes, he thought, as everyone knew they were far too clever for their own good. On the front of the rectangle were some squiggly black lines, which he assumed was that new-fangled thing called “writing” and a small, colour portrait of a man.

The face in the picture looked as though it had been hit repeatedly with a large, heavy, blunt object, like a wardrobe. From a gold hoop atop the otherwise bald head, came a long tail of hair, like the straggly bit at the top of an aged spring onion. The man who had posed for this picture had obviously been trying to look proud and noble and had succeeded, in the same sense that a one-legged man is a sure bet in an arse-kicking contest. It did bear a passing resemblance to the man standing in front of Old Eli, but only if the distances involved were very great.

“What’s this then?” Said Old Eli, suspiciously.

“That’s my HeroCard™, that is,” said Murakh T’arr proudly. ”‘Means I’m a Hero.” He inflated his chest, preening. Old Eli stepped back, quickly. He had seen fish do a similar thing, just before exploding. The last time it had happened, he had to buy a new boat and he stank of fish for the next three weeks.

“That’s you, is it?” Asked Old Eli, from a distance, “only, it doesn’t look much like you, does it?”

“Of course it does!” Bellowed Murakh T’arr, striding forward and snatching the card. “Look, see the noble brow, the firm, jutting jaw, the steely eyes, the classic nose. No mistaking that face.”

“If you say so…” Said Old Eli diplomatically. Old Eli usually had no truck with Nutters, especially barbarian Nutters, but he had run out of jetty and one more step would plunge him into the icy embrace of the sea. Old Eli had lived a very long time and planned on living quite a bit longer if he could help it. So, taking early morning dips in the icy, cold sea were right out.

“So,” said Murakh T’arr, “are you going to lend me your boat or not?”


“Arrgh!” Screamed Murakh T’arr, “Why the Abyss not?!”

“Because,” said Old Eli seriously, “you are obviously a Nutter. Only a Nutter would want to go to the Isle of Sheol and I’ve a strict policy against lending my boat to Nutters, on account of them being, well… Nutters really.” Old Eli crossed his arms and gazed impassively up at Murakh T’arr.

“Is that you’re final word on the matter?” Asked Murakh T’arr.


“Well, old man,” said Murakh T’arr, “I will respect your wishes then and…BY THE GODS, WHAT’S THAT?

Old Eli dropped soundlessly to the swaying jetty, a lump forming on the back of his head. Murakh T’arr shook his hand, blowing on his knuckles.”Ow.” He muttered.

He then clambered into the boat and cast off, casting a final glance at the recumbent form of the old man.

“Bloody peasants.” He growled as he began to row out to sea.

I WANT TO EAT YOUR LUNGS! Screeched Fishblight.

“Shut up.”


Now, of course, he was facing….a Riddle. He had already got the Sphinx to repeat the riddle twice, the second time more slowly, occasionally stopping to get the Sphinx to explain a word he did not understand, but he feared the Sphinx would guess that he was stalling. As far as Murakh T’arr was concerned, brains was the gray stuff you wiped off your sword.

“Well”, said the Sphinx, examining its now razor-sharp talons, “Time’s up, I’m afraid. I have given you rather a long time to cogitate, which was jolly sporting of me, don’t you think? But, it’s time to pay the fiddler, as the saying goes.”

Murakh T’arr frowned, but this did not help. Neither did licking his lips nervously. What he needed right about now was, not just a plan, but a Plan.

“I do hope you get it wrong,” said the Sphinx, “Nothing personal, you understand, as you do look rather appetizing and I haven’t eaten in, oooh, ages!” It licked its lips in anticipation.

“So, do you have the answer, then?” It asked.

Got it, thought Murakh T’arr.

“Yep.” He answered.

“You have?!” Asked the Sphinx, a little taken aback, “Well, let’s hear it then.”


“No? No? I am so sorry, my dear chap, but it doesn’t work like that.” Said the Sphinx, “So, it looks like I get to eat you anyway.”

The sphinx tensed, ready to pounce. “Nothing personal, of course.”

“What I meant when I said ‘no’”, said Murakh T’arr, raising his hands defensively, “was that I wasn’t going to shout it out for everyone and his mother to hear!”

The Sphinx paused and looked around. Black, cracked basalt as far as the eye could see, was all that greeted it gaze.

“That’s not very likely, is it?” Said the Sphinx, testily.

“True.” Said Murakh T’arr, “But are you prepared to take that chance?” The Sphinx’s eyes narrowed in speculation.

“How do I know that you know the correct answer?”

“You don’t,” said Murakh T’arr, grinning, “But what if it is?”

“I suppose you have a point,” said the Sphinx slowly. It had a feeling that this Barbarian chappie was up to something, but wasn’t sure what. That would be a moot point soon, as there was no way he would guess the correct answer. “What exactly do you suggest?”

“Well,” said Murakh T’arr, “I’ll come over and whisper it in your ear. That way, if I do get it wrong, you won’t have so far to go.”

“I say!” Said the Sphinx, “That’s awfully decent of you. Come on then.”

Murakh T’arr walked over and stood just to the right of the Sphinx’s head.

“Could you lean down a bit?” Asked Murakh T’arr, “I can’t quite reach.”

“Oh. Sorry,” the Sphinx leaned down. “Is that better?”

“Yes, yes, that’s fine,” Murakh T’arr’s hand crept towards his belt, “The answer is…”


“I say,” said the Sphinx, toppling forward, Fishblight’s pommel just visible inside its tawny ear, “That was a bit below the belt.” Then its eyes glazed over and it expired.

Murakh T’arr withdrew Fishblight slowly from the Sphinx’s head. Fishblight was humming to itself, sated for the moment. Murakh T’arr waited until the sword had absorbed all the blood, then re-sheathed it.

“I may be a Barbarian,” he said, “but I’m not that bloody stupid.”

Whistling a favourite Barbarian drinking song, he turned and headed up the path making for the mountains, where the Citadel of the Faceless One hung like a parasitic barnacle to the side of the cliff.


“COME ON OUT!” Bellowed Murakh T’arr, “I WANT TO SLAY YOU ALL!”

He stood before the huge black, metallic gates of the Citadel, which loomed over him like a very large, castle-shaped looming thing. He had seen activity on the walls as he had approached, but now all was quiet. Too quiet.


In the silence that followed, Murakh T’arr could hear nervous muttering and whispering coming from behind the crenellations. After a brief whispered conference, in which a decision must have been made, a voice called down from the castle walls.

“Who is it?”

“It is Murakh T’arr, Barbarian Hero, Prince among my people, the savage Bear Nomads of Icy Tengia and,” he paused for breath, “Smiter of Evil.”

“Oh.” Said the voice. The whispering started up again, then stopped. “What is it you want, exactly?”

“I want to fight my way through this Citadel, slaying indiscriminately, until I reach the sanctum of your evil master, The Faceless One, where after much boasting and posturing, I will best him in mortal combat and slay him, forever freeing this realm of his evil stain.”

Murakh T’arr struck a pose, sword held high and smiled, a stray beam of sunlight catching his teeth, *ting!*, just right.

The whispering started up again, this time more frantic, then a face peered over the wall and looked down.

“You did say `Faceless One’, didn’t you?” Asked the head.

“Yes.” Answered Murakh T’arr.

The face retreated and the whispering resumed. Murakh T’arr frowned, tapping his foot impatiently. The face reappeared.

“You’re sure you want The Faceless One, Undying Lord of All Evil?”

“Yes.” Said Murakh T’arr, testily.

“Only,” said the man, “He’s not here right now…”

“WHAT DO YOU MEAN HE’S NOT HERE?!” Screamed Murakh T’arr, finally losing his temper.

“Well,” said the man leaning on the parapet. Murakh T’arr could now see the distinctive black and gold uniform of the Faceless One’s personal guard now the man had revealed himself. From the insignia, this guard was a sergeant.

“It’s winter, isn’t it?” Continued the sergeant, “His Undyingness always goes away in the winter. ‘This Citadel may be imposing and steeped in wickedness,’ he says, ‘but it’s bleeding draughty come winter. You lads hold the fort, as it were, ‘cos I’m off to sunnier climes.’ And then he buggers off on that big black, flying horse of his. So you see,” continued the sergeant, apologetically, “he’s not here right now. If you’d like to leave a message, I’ll be sure he gets it when he comes back. Sorry.” Then he ducked back out of sight.


The sergeant reappeared, his face flushed with anger.


“Cocktails,” said a second voice from behind the wall.

“WHAT?!” Exclaimed the sergeant, turning to face the speaker.

“They’re called cocktails,” volunteered the second voice.

“What are?” Asked the sergeant.

“Those fancy drinks with paper umbrellas in.”


“I don’t bloody know!” said the second voice, “They just are!”

The sergeant disappeared from sight. Murakh T’arr waited. Voices carried over the wall.

“So, think we’re clever, do we?” said the sergeant’s voice, sarcastically, “Knowing what cocktails are is clever, is it, Private Thurg?”

“No,” said the second voice, “I just thought…”


“But it’s Molov’s turn…,” whined the second voice. There was the sound of someone being hit, then a scream, followed by a distant thump. After that, there was a brief silence.

“You’ve knocked him off the walkway, Sarge…” said a third voice in hushed tones.

“I know, lad,” said the sergeant, “I didn’t mean to hit him quite that hard…”

“You know what this means, don’t you, Sarge?”

“What, lad?”

“Someone else is going to have to clean out the stables now…”

“I’ll dice you for it…”

“You’re on…”

There was a brief period of silence behind the walls, interspersed with the faint sound of dice being cast and muttered curses, until Murakh T’arr became fed-up again. This was not supposed to happen. They were supposed to rush out, swords flailing, into the waiting engine of destruction that he became during his battle frenzy. None of this skulking behind walls crap. He came to a decision.

“OI!” he shouted to the guards, “WHAT ABOUT ME?”

“Does he want to clean out the stables?” asked a voice from behind the walls,”Is that what he’s asking?”

“Naahh!” said a second voice, “Heroes don’t do that sort of thing.”

“What about that dead famous Hero?” said a third voice, “He cleaned out some stables.”

“Which one was that then?” asked the second voice.

“Cor! Fancy you not knowing,” said the third voice, “He was dead famous, he was. Name was…er…um…Harry..Something. Not important, anyway. Did it with a river, he did.”

“Did what?”

“Cleaned the stables.”

“Why didn’t he use a shovel and pail, like everyone else?”

“Dunno. Probably because he was a Hero and you know what they’re like…”


“EXCUSE ME!” bellowed Murakh T’arr, plaintively, “BUT AREN’T YOU GOING TO LET ME IN?”

The sergeant reappeared, a lit cigarette hanging from his mouth and a steaming tankard held in his hand. He leant forward, and addressed Murakh T’arr.

“‘Look, mate,” he said, “As I told you before, he ain’t here. Now,” he took a drag on the cigarette, “I could get one of the lads to dress up as his nibs…”

“Not me!” said the second voice.

“Nor me!” said the third voice.

“Shut up, you two!” snapped the sergeant, “As I was saying, I could get one of the lads to dress up as his nibs, but it wouldn’t be the same, would it? I mean, where’s your sense of achievement, eh? ‘I beat up somebody dressed as the Faceless One.’ I mean, anyone could do that, couldn’t they?”

“I suppose so…” said Murakh T’arr, crestfallen.

“Best thing to do then is, go home and we’ll send a messenger when he gets back, okay?”

“Okay.” said Murakh T’arr, his voice so small, it was almost non-existent.

“Bye then,” said the sergeant, “Nice meeting you.” then he stepped back from the wall and was lost from view.

Murakh T’arr heaved a big sigh and started plodding back down the path.

I WANT TO EAT YOUR LOWER INTESTINE!” screeched Fishblight.

“Oh, Shut up!” snapped Murakh T’arr.


Far away, on a sun-drenched beach on one of the Ait Islands, the Faceless One, Undying Lord of All Evil, replaced his crystal ball, with which he had been observing Murakh T’arr’s misadventures.

He snapped his fingers and a dusky, island maiden brought him a fresh cocktail, complete with paper umbrella, his last one having grown tepid in the heat. Sipping from the glass, he placed it on the table beside him and relaxed in his chair. A smirk crawled onto what passed for his face, then a grin and he began to laugh.

He did not stop for a very, very, very long time.

“More Sightings Are Reported…”

Due to parental responsibilities this week, I haven’t had any ‘hobby-time’. However, as last week was very productive, I do have some ‘banked’ figures, which I decided not to post last week, as my last post was rather lengthy.

I still haven’t completed my Ghostbusters, but I have managed to increase the number of ghosts haunting the city, so once they are completed, they will be rather busy…

Having thought myself rather cunning, I have finished off some Nurglings to use as ‘ghosts’, only to find that great minds think alike and Simon over on Fantorical had also posted some painted Nurglings! However, Simon’s appear to be the one-piece plastic ‘stack’ of Nurglings, whereas mine are the individual metal miniatures, from when they were first released.


I based them individually, with a minor conversion on the one with the outstretched arms to make a more ghostly ghost, by adding a Milliput tail, which you can’t actually see in the photo above, because I took it from the wrong angle. D’oh! The converted one was painted GW Sunburst Yellow, then given a coat of GW Brown Ink, so actually looks like he’s made of brass, which looks quite cool, but also doesn’t show up in the photo. Brilliant start, Jez…

Next we have some re-based Heroclix  and a repainted Ral Partha zombie from the Ravenloft line, all re-purposed for Ghostbusters;


We have, from left to right, the DC Heroclix Orange Lantern Construct, DC Heroclix Fire, Marvel Heroclix Living Lightning and the Ral Partha zombie.  Yay, more transparent ghosts!

Finally, I’ve managed to finish (almost) my repainted Marro Warriors from the Heroscape games as the Ghost World’s equivalent of the Ghostbusters, the Soul Takers. When we last saw them, they looked like this:


And now they look like this:


The reason I say they’re ‘almost’ finished, is that when I was dry-brushing them I noticed that I’d failed to repaint the figure on the far left’s left hand – it was still green! So I had to repaint it red and have yet to finish the dry-brushing on this.

A relative straightforward paint job on these – bodies were undercoated in GW Red Gore, with the ‘guns’ being painted with Docrafts Linen. The figures were then dry-brushed in their entirety with the same colour, giving that exposed bone look. The guns were then washed in GW Spearstaff Brown, which makes them look slightly pink and bony-looking. The globes on the guns were then painted with GW Mithril Silver, followed by a coat of GW Purple Ink, which was also used to colour the eyes.

The Soul Hound (a Grenadier Hound of Tindalos, now re-named as a Bloodsniffer of Chaos by Mirliton), received the same treatment, but his tongue was given a thin coat of GW Imperial Purple, which is actually a dark pink.

And there we have a particularly unpleasant band of undead and/or ghostly warriors to plague the Ghostbusters, or anyone else I feel like…

Join me back here next week, where I will hopefully have finished my Ghostbusters, as the number of ghosts seems to be increasing in both size and number.

You know who to call…

“Something Lonely and Untamed, Wild and of Abominable Power…”

Due to various factors, details of which I won’t bore you with, my last post was over a week ago, so things have been a little quiet here at the buffet. However, as today is the first anniversary of my blog, I couldn’t not post today.

And what a year it has been – we’ve had superheroes, Frostgrave, Oriental fantasy, dinosaurs in smoking jackets, the unstoppable juggernaut that this the Ghostbusters Project and not one, but two visits to Eternia! During this period, I have enjoyed the support, feedback and comments from my fellow bloggers, which has made this first year a pleasurable experience, so here’s to Year 2!

So, what have a planned for the next 11 months (we’ll take it up to December, this time)?

More Ghostbusters, obviously, as the monster I have unleashed shows no sign of slowing down or stopping. However, as a sorbet, during March we will see the return of He-Month, or March-sters of the Universe as He-Month 3 is currently being known. Once more both Roger Webb over at Rantings from Under the Wargames Table and myself will be recreating the heroes and villains of our youth in 28mm, with varying degrees of success. For my first foray into Eternia, go here and for He-Month 2, go here.

The reason I’m announcing it so soon is to give others a chance to join in. The ‘rules’, such as they are, are simple. You pledge at the beginning of March the number of Masters of the Universe characters you intend to create during the month, then post regular updates throughout the month. Both Roger and I include links to each others sites during this period, and should anyone else want to join in, we’ll do the same for you.

Now on to other “things”…

The above quotation is taken from the Algernon Blackwood story The Wendigo, written in 1910. This particular tale first saw publication in the collection The Lost Valley and Other Stories, but remains one of his most published tales. It features a possible encounter with the titular creature in the backwoods of Canada, and was the inspiration for the creature known as Ithaqua the Windwalker in the Cthulhu Mythos. It’s very atmospheric and very creepy, so well worth a read.

Anyway, as the Cthulhu Mythos has spawned numerous fiction, role-playing games and miniatures over the years, it was fairly certain that it would also spawn board-games, the most recent of which is Cthulhu Wars.

An expansion pack for this game is the Windwalker Expansion, which has a figure representing Ithaqua the Windwalker, cast in one-piece plastic. It’s a really nice figure and a unique interpretation of the creature, depicting a swirling ghostly entity with clawed hands. However, the Windwalker Expansion has a recommended retail price of $59.00 and whilst you do get a bunch of other figures, this was a little out of my price range.

However, Fenris Games here in the UK do Cthulhu Wars singles, cast in resin, including Ithaqua. Here he is:

FGCW26 - Ithaqua the Windwalker

However, whilst it may be 110mm tall, it’s still £28.00, which, whilst getting closer to my price range, is still a bit steep.

But I wants it, my precious…

So, weighing my desire against my limited gaming budget, and wanting a big-ass ghost for my Ghostbusters to fight, I decided to make my own…

So, for a large figure, you need an armature and I decided to use these:

Pipe Cleaners

That’s right, Dr. Plumb’s finest pipe cleaners. Who Dr. Plumb is, I have no idea. I bought this pack around ten years ago for a couple of quid, as uncoloured pipe cleaners are a lot cheaper than the coloured ones you get in craft shops.

There are two ways of using them – the first is to cut a suitable length and glue to a figure, then paint. This creates shaggy hair, as the paint colours the fibres, but does not clot them together. I’ve used this technique to give hair to my Oni and Oriental Dragon conversions, the results of which can be seen here.

The other use is to twist the pipe cleaners together into the shape you want, then paint the whole thing with watered down PVA glue, which glue the fibres together and gives you a lumpy texture, like a Twiglet. I’ve used this technique to make tree armatures, which is a cheaper alternative to buying them from Woodland Scenics.

So, the first thing to do was create my armature and a number of pipe cleaners were twisted together, to create the ‘body’ and ‘arms’ of my ghostly Windwalker. I tried to go for a swirling shape, to give a sense of movement and that it was a manifestation of the North Wind.


At this stage, you can kind of see where I’m going with this. The problem I discovered was that whilst pipe cleaners are not particular heavy, the top part of this ‘model’ was, so it wasn’t going to stand up on its own, which is why it’s leaning against my brush pot. I therefore needed a suitable circular base, and appropriated one from a set of Scooby Doo figurines I had bought (which were too large for my purpose). The circular base came in 4 quarters, which I glued together and then added a piece of self-adhesive floor tile to, to give it added heft and strengthen it.

I then discovered a problem – none of the hobby glues I had wanted to stick the Wendigo to the base. In hindsight, I could have used some ‘Non-Solvent Adhesive’ from the toolbox, the sort of stuff you stick brackets to walls with, but you don’t always think clearly when something’s going wrong, so I resorted to smearing Milliput all over the top of the base, then blending the ‘tail’ of my ghost into it, so it wouldn’t fall over.

It was then ‘painted’ with a solution of watered down PVA, the idea being that I’d get the ‘knobbly’ surface I’d had before. However, the solution was too watered down, which meant that I still had a slightly ‘shaggy’ look to the figure, which actually looked better.

Out came the Milliput, as although the main armature was fine, it had no face and the individual pipe cleaners were fairly obvious where the ‘fingers’ of the hand split from the arm. After much moulding, blending and teasing, the whole figure was given an undercoat of Docrafts Light Grey acrylic and looked like this:


Pretty cool, eh? Once dry, I gave the whole thing a Black wash, then dry-brushed it with more Docrafts Light Grey, followed by Docrafts white, then picked out the eyes, nose and mouth with some Black. The base was given a wash of Black, to resemble concrete/asphalt and this is the finished article.


And to give a sense of scale, here’s one of my currently unfinished Ghostbusters, facing the “Spirit of the North Wind”…


As you can see, he’s a big lad, approximately 110mm tall (so just as tall as the figure which inspired him) and is mounted on a base which is 65mm in diameter. And best of all, it cost me nothing, as I already had all the bits I used to make him.

Hopefully this has been a worthy ‘Anniversary’ post and shown how useful pipe cleaners can be, with a little ingenuity.  That’s all for this post, but next up will be more ghosts and my finished Soul Takers (and their dog), which I’m pretty pleased with.

Comments, feedback and Anniversary cake welcome…